2014年10月12日星期日

Introducing the first stage of combat to EQN:PvP

In the week of August 27th we're introducing the first stage of combat to the worlds of Landmark: PvP. This update allows you to place a game table on your claim(s) and convert them to PvP arenas in which you can challenge your friends, enemies, and any who dare to enter!

Please note: PvP is entirely optional and consensual. If you don't want to PvP, then you don't need to. However, we appreciate everyone who does wish to try it out sending us feedback so we can improve!

This update introduces:
death (there is currently no death penalty ... yet)
falling damage (suspended if you're on your own claim or a claim you have building privileges)
3 PvP match types (zone control, free-for-all deathmatch, and team deathmatch)
3 temporary weapon types (these will likely be removed/replaced later after further refinement)
new combat mode UI including armor, health, and stamina (automatically displayed when a weapon is equipped)
proximity mines and some other new props that, while not PvP-specific, may make your arenas more interesting!
There is much more coming to combat in Landmark and this is only the first stage. Remember to keep your eyes on the Blueprint for regular updates on upcoming features and approximately what stage we expect to be working on them!

没有评论:

发表评论